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Fallout new vegas starting special
Fallout new vegas starting special













fallout new vegas starting special

attribute will increase its governed Skills by two. Luck also affects critical hit chances, enemy mishaps, and gambling.Ī point in a S.P.E.C.I.A.L. Luck: Luck does not determine any particular skill, but it governs all skills slightly. Intelligence: Medicine, Science, Repair - (Also determines Skill points per level).Īgility: Guns, Sneak - (Also determines number of action points and action point regeneration and holstering and drawing speed). Perception: Energy Weapons, Lockpick, Explosives - (Also determines compass range).Įndurance: Unarmed, Survival - (Also determines hit points, radiation/poison resistances, and number of implants obtainable).Ĭharisma: Speech, Barter - (Also determines Companion nerve). Strength: Melee Weapons - (Also determines weapon efficiency, inventory carry weight, and melee combat damage).

fallout new vegas starting special

attribute governs one or more skills (excluding Luck): Individual attributes cannot score lower than 1 or higher than 10, regardless of equipment, chems, or ailments.Įach S.P.E.C.I.A.L. attributes default at 5 points per attribute, with an additional 5 points for distribution for a total of 40 points. system should be familiar to players of the Fallout series. Main article: Fallout: New Vegas primary statistics















Fallout new vegas starting special