
Unfortunately, Just Cause 4’s save system seems to be based solely on autosave, which means players aren’t able to manually save their game or load into manual saves. If you’re worried about your save game overwriting something, or just curious how to save the game manually, then you’re going to find yourself a wee bit disappointed as Just Cause 4 does not appear to offer any kind of manual saving mechanics. I would like to thanks Gibbed for making the tools and thespiritfox from Just Cause 2.com forum for the explanation of each tools.Given how much freedom there is to explore and destroy the world in Just Cause 4, it can be easy to lose track of your progress and keep up with all the story threads you’ve started in Just Cause 4. These tools are pretty ease to use, and I am sure that great things can be done! blz is to unpack it, modify whatever files you want to inside it, and drag it back to small pack. It usually ends up being a folder full of other files. blz - General collection of files meant for small unpack. dds - texture filetype, changeable with Paint.NET, a freeware photoshop clone.

xml - Text files containing setting data and variables for many of the various objects in the game. bin - Files which are converted to XML for editing and back A link to the file types can be found in the Mod installation tutorial, but I'll go over a few briefly. There are many file types which can be modded. Using the same method as the bin programs, you can pack and unpack archives, and modified archives are placed in dropzone just as other files are. Basically just packages of associated files. Imagine that the program you want to use is a folder you are moving a file into, this goes for both. bin on top of the appropriate program and drop it, it will automatically create an XML from that bin and place it in the same directory. These programs simply do that for you automatically. xml text file that you can modify in notepad. In order to modify them, you must convert the. When you look at them in archive viewer, and save them, they are pulled out in the. Many of the files present (indeed, most of the settings and such you'll ever want to change) are formatted in text files. The modding process is saving these files, modifying them, and then dropping them into an override folder which will let you run off the changed content. When you open archive viewer, you will see a huge list of sections, most of which branch off into many individual files.

Most of the content you want to alter (and all the content that anyone so far has modded, to my knowledge) is in pc0.arc.

This is the program that opens up the games files for you to peruse and save. The pack consists of many files, specially 5.
