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Bl2 cutscene skip mod
Bl2 cutscene skip mod











Set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_10 OutputLinks ((Links=((LinkedOp=SeqAct_Teleport'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_Teleport_1',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_55',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)) Set MoonShotIntro_Dynamic.TheWorld:PersistentLevel.Main_ApplyBehavior_10 Behaviors () # Thanks to Apocalyptech for giving me a save once # Claptrap's Beginning Intro: Hides the HUD until you open your inventory.

bl2 cutscene skip mod

# Side Effects of certain cutscenes being disabled: Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.













Bl2 cutscene skip mod